Super Mario 64 was one of the most important games ever made. It embodied what the gaming industry strove for at the time: the transition from 2D levels into 3D, fully-realized worlds. Every 3D game that followed owes something to it. By no means was it perfect; the graphics were decent at best, the camera angles were awkward, and there were several glitches. But in 1996, all anyone cared about was that Mario was in 3D. I can still remember the first time I saw Princess Peach’s castle and being completely swept away at the sheer size and scale of it. It controlled so well; Mario seemed so…lively, as if even the slightest press of a button could make him do something awesome. Though not a hard game, the Bowser-themed boss levels were intimidating to new players. Sole Signal’s remix of the classic stage music captures the feeling and pacing of those moments perfectly.
Good gaming, good music.