RIP, Satoru Iwata

Yesterday, Satoru Iwata passed away. For those unfamiliar with his work, he was the president and CEO of Nintendo. But he was so much more than that; unlike countless other businessmen and executives, he earned his success the old fashioned way: starting from the bottom and working his way up. He studied programming in the 1970s, when video games were still in their infancy. He began as an unpaid intern for Commodore, then became a freelancer for HAL Laboratory while in college. After graduating, he worked full time and rose up its ranks in the early 90s. He had a hand in founding Creatures Inc., the folks responsible for bringing Pokemon to the world. He didn’t wasn’t just some guy in suit, either. He took over programming for Earthbound and saved it from developmental oblivion. He programmed the original Pokemon Red/Blue battle mechanics into Pokemon Stadium without any reference documents, using just the Game Boy’s source code instead…in one week. He famously compressed the all of the original game into the Gold/Silver cartridge, just to surprise and reward players for beating the regular quest. When Super Smash Bros. Melee was facing a delayed release date due to programming issues, he – already Nintendo’s General Manager of Corporate Planning – went downstairs and personally debugged the game hands-on, all in less than a month.

Yeah, he was that good.

He was in a unique position of growing alongside his industry; unlike many of his peers, his insight into game design came from the effort of making games the old fashioned way, with a focus on the fun experience while dealing with the hardware limitations. He understood that focusing so much on flashier graphics and processing power wasn’t necessarily the answer, and that appealing to people beyond hardcore gamers was incredibly important. Nintendo is often derided for appealing to kids instead of adults, but he was proud of it; he argued that children have an instinctual understanding of whether a game was good or not. He refused to let the company stagnate, constantly pushing them to try new things. He was initially mocked for bringing forth the DS and Wii – both consoles had unorthodox designs and admittedly terrible launch lineups – but was eventually vindicated via record-breaking sales numbers and some of the finest games in the last decade.

What was more inspiring is what Iwata did when the company wasn’t succeeding. Nintendo fell into a slump when it released the Wii U, mainly due to its high prices, strange design, and lacking lineup. The company was losing money, and he was being roasted by both gamers and corporate shareholders alike. Instead of stepping down, he voluntarily cut his salary in half to make up for it! That was the second time he did it, too; when the 3DS’s sales went poorly, he took the same action. When corporate demanded why he hadn’t fired employees for the sake of profit, he absolutely refused to do so, saying that it wouldn’t work well long-term, and that it’d wreck the company’s morale. If you look around online, you’ll find countless stories of people meeting Iwata and saying what a passionate, candid, and kind guy he was in person. When Ocarina of Time was released, he even went out and bought a copy on the way home from work. His hilarious “Direct To You” presentations and sense of humor have become the stuff of Internet memetic legend. The hundreds of thousands of tributes pouring in – even from Sony and Microsoft, Nintendo’s business rivals – shows just how loved and respected Iwata was.

I wish I had a personal story about meeting him. I wish I could say that we crossed paths at a convention, or that we shared an elevator, or that I pitched an idea and worked for him. But I can’t, and now I never will. Instead, all I have are the games he made, and the memories of how he helped shape my childhood. Yes, I caught all 151 of the original Pokemon, played almost every Kirby game, and spent countless hours fighting in Smash Bros. My gaming library is full of titles made with him as the Executive Producer; I wouldn’t be the same person without Mario, Zelda, Metroid, and other Nintendo franchises influencing me. While I don’t play nearly as much as I used to, gaming is still very much a part of me. It reminds me of something Iwata once said:

“On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.”

Thank you for everything, Mr. Iwata. We understand.

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