Happy Free Comic Book Day 2015!

Hey, folks. May 2nd was the annual Free Comic Book Day. Basically, you go to a participating shop and get a bag of free samplers (and buy anything else that looks interesting), all while enjoying whatever other promotions are going on. Fantastic Comics is only a short BART ride away, but I was kind of on the fence about attending. Then I found out Gail Simone was going to be there, which was an insta-YES condition. I I left early, assuming I’d be able to beat the line. Turns out everyone else had the same idea.

Yeah, I should’ve left earlier. It took an hour and fifteen minutes to get inside, but it went by fast. Everyone was in high spirits, particularly those who’d just seen Avengers: Age of Ultron. The kids ahead of me were debating who’d win in a fight between Goku and Superman (Seriously?! I remember high school lunch hours focused about that exact topic over a decade ago.), while some guys nearby were getting their Xenoblade Chronicles 3D on. The couple standing behind me even offered to share some pizza, but I declined. Between my DSLR, backpack, and Italian phrasebook (yes, I’m still working on that), I don’t think I could’ve juggled a freshly-baked slice.

I took the opportunity to take photos of the few – but quite awesome – cosplayers in attendance. I feel uncomfortable taking photos of people, though. I’m awkward enough around others as it is; How do you just walk up to someone as say, “Hey, you look awesome, may I take your picture?” without sounding like some kind of creepy stalker? Seriously, that’s the last thing I want; even when I’m doing beach photography, I wait until everyone is out of the frame. After taking these photos, I made sure to promise that I’d send copies to them just as a record of the event. Not sure if they believed me, but they were good sports. Check these out:

Things stayed upbeat and organized inside the store as well. The flow and layout was simple: the line was kept off to the side as much as possible, then directed to the shelves of comics towards the back. That way, customers could look at/consider purchasing interesting comics while waiting to reach the free stuff at the table in the corner. I was pleasantly surprised by the variety; I’m not a hardcore comic book fan by any means – I’m far more into literature and games – but the selection was impressive. I ended up buying a copy of Secret Six #1 and an exclusive Swords of Sorrow print by Kate Leth, then getting into another line that was reserved for meeting Gail Simone.

It was totally worth the wait. She – and her husband – were incredibly nice and gracious. A lot of folks could’ve just autographed stuff and called it a day, but they actually spoke with fans  – someone in front of me took the time to show off all of his superhero-related tattoos – the entire time. I wonder how many of these signings/conventions/etc. they attend every year. I promised myself that I wouldn’t geek out too much, but I ended up babbling a little bit anyway. I’m awkward enough when it comes to regular conversation; what was I going to one of the most famous comic book writers in existence? I settled on a handshake, and thanking her for awesome writing, and how inspirational she is. I even managed to get a photo:

After that, I’m pretty sure I’d been standing there too long. I’m just one random guy, after all. There were plenty of other fans waiting. I collected everything she autographed, gave both Gail and her husband a final thank you, and left. I felt relieved to be out of there – crowded places are not my thing – but sad that I couldn’t stay longer. I nursed my regrets by going next door to Half Price Books and stocking up on a few things. I also walked to University Press Books by the campus (yesterday was also Independent Bookstore Day) and spent an hour looking over old texts. By the time I got home, my Free Comic Book Day haul included:

Autographed by Gail Simone:

Comic Book Samplers:

  • Attack On Titan by Kodansha Comics
  • Street Fighter: Super Combo Special by UDON
  • Mega Man & Sonic the Hedgehog: Worlds Unite Prelude by Archie Action
  • Avatar: The Last Airbender/Plants vs Zombies/Bandette by Dark Horse Comics
  • Secret Wars #0 by Marvel
  • Pokemon X/Y by Perfect Square
  • Teen Titans Go/Scooby Doo & Super Friends Team-Up by DC
  • Cleopatra In Space by Scholastic
  • Teenage Mutant Ninja Turtles by IDW
  • Ten Year Celebration by Boom Studios
  • Simpsons Free-For-All by Bongo Comics.

Note: Photos of the above can be seen here.

Books:

Man, I’ve got a lot to read…

 

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San Francisco Cherry Blossom Festival 2015

Hey, folks. If you’re into Japanese culture, festivals, or botany, chances are you’ve heard of the Hanami, more commonly known in the West as the annual Cherry Blossom Festival. Most associate it with the events in Washington DC or Macon, but San Francisco’s tradition has been going strong for almost five decades. I happened to be in the Bay Area this year – my travel months usually fall between April and May – so I decided to go for the first time. The festival lasted two weekends in a row, but that wasn’t enough time to do everything; I settled for going each Saturday and seeing what I could. The results were mixed, but it was an awesome experience overall.

WEEKEND 1

I hadn’t been to Japantown in a couple of years, so I’d forgotten how much of a walk it took to get up there. It’s certainly BART-able; I’m in decent shape, so the 1.5 mile trek (most of it uphill) was a nice warmup. The official website even recommends that you take the bus, but I wanted to save money and get some exercise in. However, it’s understandable why everyone just takes public transit; if you’re going to Japantown from the Financial District on foot, you have to go through the city’s dreaded Tenderloin. You’ll never see such a sudden and drastic change in atmosphere. Just a few blocks from the flashy lights and trendy stores of Union Square, there are boarded-up windows, seedy bars, crime, prostitution, and more homeless than you’ll see anywhere else in the city. Most depictions of San Francisco conveniently overlook this area. Pretty sure those red double-decker tour buses never drive on Turk Street, lest those high-paying visitors see something horrifying and tell their friends. I love wandering the city in my spare time, but I typically make a beeline onto Geary and call it a day. However, the Tenderloin is redeemed by its incredible art; it’s so easy to stumble across a gorgeous mural and varied architecture.

Japantown was another story entirely. I was used to seeing the place on weekday afternoons; a peaceful, quiet district that happened to house every geeky anime and video game thing I could want. But this time, the square surrounding the Peace Pagoda was crammed full of people. I don’t like crowds; they feel suffocating and draining to me. There were hundreds of people sitting in rows of chairs, or standing at the nearby railings, all eagerly anticipating the drum performance by the iconic Taiko Dojo. I couldn’t find a good place to see the show, so I decided to wander. What struck me wasn’t just the amount of people, but how many of them were cosplayers. I’ve never been to Comic Con or any major geek convention, let alone seen these dedicated and creative fans in person. For example, I immediately bumped into this familiar fellow:

That’s aside from Junior from RWBY, No-Face from Spirited Away, Mega Man, a mini Gundam, Ryuko Matoi from Kill la Kill, a couple Harry Potters, and at least three Soras (one even had a metal keyblade!)  from Kingdom Hearts. Not to mention all the people in their gothic and sweet lolita outfits; I think that fashion style rocks, and I wish I were confident/pretty enough to pull off the look. Or any cosplaying for that matter; I actually considered going as Vincent Volaju, but the weather was too warm for a trench coat. I also didn’t to come off as one of those creepy guys that stalks and takes pictures of these coplayers at conventions, so I kept my photography to objects and performances. It was probably to my detriment, though; I was surrounded by literally thousands of other geeks, but I didn’t actually talk with anyone. I thought I’d gotten a handle on this whole introversion thing. Sigh. There’s always next year…

I spent most of the time exploring some old haunts at the indoor Japantown Center.  If you’re a local and don’t like buying your anime/gaming memorabilia online, chances are you’ll find your products here here. Japantown Collectibles has a decent selection of models (though Ying’s Hobbies in Chinatown has a vastly superior Gundam selection), as well as several Play Arts Kai and other statues. Japan Video & Media is essentially a one-stop shop for anime DVDs, as well as decent variety of plushies, posters, and other memorabilia. That also apparently includes body pillows (?!) printed with famous characters; I’m pretty sure I’ve mentioned having a childhood crush on Sailor Mars, but nowhere near the point of cuddling up to a picture of her! There’s also the Kinokuniya Bookstore, which has an absolutely massive selection of Japanese texts, both translated or otherwise. The lower floor is dedicated to manga and gaming; while the average Barnes & Noble stocks a shelf or two of manga at most, this was practically an entire store’s worth of comics! Their art book selection is impressive as well. I was sorely tempted to pick up UDON’s Street Fighter and Bayonetta works, but I kept my temptation in check. These places are a wonderland for collectors and hardcore fans…but they don’t come cheap. Anime products released stateside – DVDs in particular – suffer from serious price gouging. After making a mental wishlist, I left the stores without regret.

Instead, I focused on the artist’s alley. It wasn’t huge; there were a dozen booths spread out near the shopping center’s main staircase. These folks know their clientele; everyone was selling some kind of print, pin, or bead sprite depicting characters from popular series. Stuff from Super Mario Bros., The Legend of Zelda, Metroid, Pokemon, Dragon Ball Z, Metal Gear Solid, Sailor Moon, Persona 4, Batman, Guardians of the Galaxy…the characters go on and on and on. I looked at each table three times before settling on a signed print of this Okami work by Wenqing Yan, famously known as yuumei on DeviantArt. I’ve been a fan of her work for years, but I never thought I’d ever see her in person. On the way out, I stopped by Katachi and bought a nice, sturdy machete. I’d been meaning to replace my old one for months, so I didn’t want to pass on the opportunity. The 25” blade was too large to fit in my backpack – the hilt was stick out of the back – but thankfully no one on BART noticed.

I spent the rest of the afternoon exploring the booths outdoors. There were plenty of other local artists (The Bamboo Whisperer is still my favorite!) but I focused on the food. There was a small – but quite successful – vendor selling freshly cooked Japanese cuisine. It was a selection of edamame, takoyaki, and karaage. I’m not a foodie by any means, but their karaage was easily the most delicious thing I’ve had this year. I’m actually tempted to look up some recipes. The most popular food seller, however, was the Hello Kitty Cafe Truck. Seriously, that’s a real thing. They were selling a small assortment of boxed desserts, including donuts, mini cakes and, macarons, as well as bottled lemonade and t-shirts. The line for this smorgasbord of sugary adorableness stretched down – and through – most of the street. There were at least a couple hundred people in front of me; after 20 minutes and only a few feet, I gave up. I managed to score a free box of Pocky from another truck, so it wasn’t a total loss.

After enjoying a performance by the Nihon Buyo Kiyonomoto and picking up some commemorative stamps for my grandmother, I made the mistake of leaving early. I did not want to walk back to BART at night. Also, I somehow missed the post that showed the full schedule of events; I didn’t know that I was missing out on kendama and ikebana demonstrations, the cosplay chess tournament, and tea ceremonies. After realizing my mistake later on, I was determined to return and see more.

WEEKEND 2

Armed with a schedule and a map, I returned to Japantown on the 18th. I stopped long enough to watch another Taiko Drum performance, but kept walking. I skipped all the stores I’d visited previously – though I did pick up two boxes of Harajuku Mochi Chocolates at Nippon-Ya – and made a beeline for the Bonsai and Suiseki Exhibit at Issei Memorial Hall. There were at least a couple dozen entries from the Marin Bonsai Club, the Yamato Bonsai Kai, and a few other groups. I did at least five laps around that room, taking as many shots of those amazing plants as I could. Growing a bonsai requires patience and dedication, so I was stunned by the 60-year old Chinese Elm on display. The exhibit deserved far more attention; I’m glad to be one of the relative few to enjoy it.

Afterwards, I headed upstairs just in time to catch the Iaido demonstration by the Nishi Kaigen Iaido Dojo. I’ve played enough video games to recognize the martial art on sight, but it’s so much cooler in person. An average person might be able to awkwardly swing a sword, but these practitioners were unbelievably smooth and precise. It was going well until one of the performers tore his foot on a staple in the stage’s carpet. I was standing off to the side, so I got a glimpse of the bloody injury before the man was carted off by the EMTs. In order to save face, the remaining iaidoka had the audience push the chairs back, then continued the show in front of the stage. They were followed by the Azama Honryu Seifu Ishisenkai USA and Kinuko Mototake Dance Academy, a troupe that specializes in traditional dances from Okinawa. Their performances were slow and relaxing – an older fellow sitting next to me kept falling asleep – but quite elegant. I’ll have a few more videos for them up soon. On the way out, I stopped by the Washi Ningyo table at the back. There were several detailed paper dolls (including a miniature taru mikoshi!) on display. The owner invited me to an upcoming workshop, but I haven’t decided to go yet.

On the way out of the building, I stumbled across a shodo (aka Japanese calligraphy) demonstration. I’ve never studied it, so it was fascinating to watch this group of elderly folk make beautiful art from just ink and paper. The placement of the characters, the shading, the coordination involved…it was so good. And to think, this is initially taught as a mandatory elementary school subject. Do we even teach cursive to American grade-schoolers anymore?! Once the show was over, the calligraphers gave out personalized trinkets to the kids. I sheepishly asked for my name on a fan, which is now proudly displayed on my desk. Coincidentally, I came across another shodo desk when I went back through Osaka Way. Not only did they give me a second personalized fan, but a mini wall scroll with “Knowledge” painted on it. I also stopped by Forest Books; it doesn’t have Kinokuniya’s huge selection, but focuses more on Asian culture, history, and politics. Definitely worth visiting if you’re looking for more obscure texts.

With the day winding down, I had one more objective: the Hello Kitty Cafe Truck. This was my last chance to pick up some desserts for my relatives, and I didn’t want to come back empty-handed. The line wasn’t so bad this time; about 20 minutes later, I walked away with a box of donuts, five macarons, and a cute little tote bag. Yes, I truly earned the swagging rights. I also stumbled across the real mikoshi on my way out; unlike the doll version, this one was decked up out intricate patterns and golden trimmings. A few kimono-clad women were offering people some free sake, but they ran out by the time I walked over. I don’t drink – sparkling cider is the strongest beverage I’ve tried – but it would’ve been an interesting experience. On my way out of the Peace Plaza, I stopped to watch the UC Berkeley Yosakoi Group perform their dances. Such a strong, awesome show was the perfect way to finish my day.

As I walked back down Geary and onto BART, I thought about what I’d seen over the last two Saturdays. The Cherry Blossom Festival is an interesting blend of both old and new; the younger folks enjoying their modern forms of art, while still appreciating the traditions of their predecessors. With all the manga, anime, and games permeating Japanese pop culture, it’s so easy to overlook how they were influenced and inspired by the creativity of the older generations. Not everyone cares about the humanities, but judging by the turnout, they’re won’t be forgotten any time soon. Hopefully next year’s festivities will be even better!

Oh, and one last thing. In a bit of irony, I didn’t see any cherry blossoms at the festival. Due to the stormy weather we had a couple of weeks back, all of the usually gorgeous trees were completely bare. There were more cherry blossoms in my front yard, for crying out loud! There’s always next year…

Azure Striker Gunvolt Review

Ride the lightning…

It was supposed to be an easy job. The Sumeragi Group – the corrupt worldwide conglomerate responsible for rounding up anyone with superpowers – had its hands on something that could amplify psychic abilities. As a member of the underground resistance, all Gunvolt had to do was infiltrate the building, track down the target, and destroy it with his unique electrical powers. Nothing more, nothing less. It should’ve taken him only a night, if that. It was anything but simple, though; his target wasn’t an object, but Joule, a young girl whose singing was literally magical. Refusing to kill an innocent for the sake of his mission, Gunvolt opted to rescue her instead. With the world’s largest corporation and several of its most dangerous warriors gunning for them, this pair of unlikely heroes has to survive long enough to bring down Sumeragi and bring freedom back to their world.

At a glance, Azure Striker Gunvolt’s story has a lot going for it. It’s set in a future dystopia, and its hero is surprisingly downbeat and world-weary. There’s a lot of potential to be had in a main character who is both a fugitive and freelance gun-for-hire; he’s not a savior, but an irritable young man trying to do the right thing. Unfortunately, the game can’t decide on its tone or character development. Aside from a few lines of pre-mission conversation, Gunvolt never grows as a person. Despite being the unwitting lynchpin in everyone’s plans, Joule has very little personality beyond acting in the typical distressed damsel/magical support role. For a game that tries to take itself seriously, most of the cast seems silly and out of place. For example, Elise is a boss with dual bodies and personalities. The split between her shy and aggressive personae is briefly played for drama and horror, but quickly devolves into cliched banter. Zonda – an explicitly bigender character who uses gender-neutral pronouns (an admittedly bold and welcome move on the writers’ part) – is nothing more than a lustful, innuendo-spouting caricature of a villain. Copen, the rogue gunman stealing everyone else’s powers, is the only one to get any semblance of depth, dignity, and proper motivation. The sheer amount of missed narrative opportunities is staggering.

Once you get into battle, you’ll probably stop caring. Azure Striker Gunvolt is a spiritual successor to the Mega Man X series, and it shows. The dashing, wall kicking, and general stage layouts are taken straight from the game’s SNES predecessors. After the intro, you’ll be given a choice of six missions (eventually unlocking four more stages and a series of gauntlets) that can be completed in any order, each with their own theme and boss battle. None of them are particularly difficult; the stages are linear, checkpoints are frequent, and the platforming is decent at best. Gunvolt focuses more on action, not jumping or exploration. Since he has the power to generate electricity, his effectiveness as a fighter depends on how much energy he puts out. He can pull up a circular forcefield to gradually damage everything nearby and temporarily alter his jump physics, or he can tag enemies with magnetized bullets and use them as makeshift lightning rods. Either method will drain his energy, forcing you to either wait for the onscreen meter to recharge, or automatically replenish it with a quick double-tap on the directional pad. Depending on what gear you have equipped, any damage you take will also take a chunk out of Gunvolt’s power supply instead of his life bar. The built-in limitation keeps an otherwise cheap gameplay mechanic in balance, and encourages players to get better at evasion instead of spamming attacks. Screw up too much, however, and Joule can step in to sing an infinite energy song and bail you out. Rinse and repeat enough times, and you’ll destroy Sumeragi in no time.

Going by just the default settings, it’s easy to believe that Azure Striker Gunvolt is shallow and repetitive. And honestly, it is. Missions take only a few minutes to complete, it’s difficult to actually die on even the hardest stages, and tagging and zapping everything gets old fast. The real meat of the game takes a little more effort to uncover. If you take a peek at the in-game menu before going on a mission, you’ll uncover a wide variety of optional objectives for each level. That one stage you’ve practically memorized? Try beating it in under four minutes, without taking damage, destroying a set number of enemies, or doing it with certain weapons. There’s also an arcade-style score multiplier that resets whenever you’re injured or activate a checkpoint, so you’ll have to do a perfect run to maximize your score. Joule will even start singing different songs if you manage to get the multiplier high enough. Since your performance is graded and ranked all the way up to S+, knowledge of every gameplay mechanic is vital. Beating the game is easy, but fully mastering it is something else entirely.

The payoff for the extra effort is an assortment of customizable techniques. With the spare parts you earn from beating missions, it’s possible to craft gear to boost Gunvolt’s energy output, perform aerial jumps and dashes, prevent knockback from incoming attacks, and reduce damage. Depending on how you design his equipment, Gunvolt will move completely different from his original loadout, thus allowing you to tackle old stages in new ways. Unfortunately, his tag-and-zap combat mechanics remain constant. There are six guns that can tag different amounts of enemies or have altered bullet trajectories, but little else. Only one unlockable pistol trades off electrical attacks for heavy-damage bullets, but there’s still nowhere near enough variety. You can learn a handful of super-powered attacks or support abilities via leveling up, but they usually boil down to screen-filling projectiles and health/energy replenishments. Since they’re limited to a few uses per level, they’re really only helpful during boss fights. Aside from that, there isn’t really anything else Gunvolt can do as a fighter. Consider Mega Man X and Mega Man Zero, the series that directly influenced this game. Players were given access to several secondary attacks and a much wider variety of weapons. Gunvolt’s relatively limited gunplay is a disappointing reminder of what could’ve been.

The game tries to distract you from such shortcomings by making everything as loud and flashy as possible. Gunvolt’s purple forcefields and multicolored lightning bolts are bright and well-animated; even his idle animation includes electrical currents coming out of his shoes. There’s something strangely satisfying about tagging a whole roomful of enemies and zapping until they all explode in tandem. Joule’s fully-voiced support songs give the stages some much-needed intensity. Some of her unlockable anthems, like “Rouge Shimmer” and “Beyond the Blue,” would fit well in a techno or j-pop concert. Your foes are bland in comparison, but they’re designed and positioned well enough. You’d be surprised how annoying an automated laser turret or generic, flame-throwing soldiers can be when they’re next to a platform or surrounded by spikes. The levels are more impressive in terms of setting and design. Most of them manage to make sense within the story while adding some variety. For example, one mission involves climbing and shutting down Sumeragi’s media tower. Not only does it destroy Sumeragi’s broadcasting, but it also turns the entire level into a sheer vertical ascent through numerous obstacles. You don’t just destroy a company train shipment, but fight off the gigantic spider tank guarding the convoy as well. Though the bosses have one-dimensional personalities, their combat abilities are impressive. Viper is more than a temperamental, fireball-spewing warrior; he can turn the entire battlefield into a miniature shoot’em-up challenge. Elise’s dual bodies and personalities have to be killed in sync, forcing you to tag and time your attacks accordingly. These clever ideas demonstrate how much thought was put into their design, and how far things have come from the Mega Man games of old.

It’s still got a ways to go, though. Azure Striker Gunvolt has some interesting concepts, but doesn’t fully utilize them. The dystopian setting has tons of potential in terms of the cast and overall narrative, but the inconsistent tone and the characters’ shallow personalities make the story utterly forgettable. The lack of weapon variety is disappointing as well. Gunvolt can control electricity; you’d think there’d be something more creative to do with his powers than just tagging and zapping. The quick levels, repetitive battles, and easy default settings are hardly satisfying. But if you take the time to delve deeper into what the game offers, you’ll be rewarded for the effort. The wide variety of customizable gear lets you tackle levels in different ways. The optional secondary objectives are often grueling, and maxing out your high scores practically requires perfection. All while dazzling you with flashy attacks, creative bosses, and a pulse-pounding soundtrack. Azure Striker Gunvolt is by no means a perfect game, but it’s a great reminder of why the best gameplay designs are timeless. This lighting is worth the ride.

*Header image taken from NintendoLife.com.

Soundtrack Saturdays: Mega Man X – Electric Spark Remix

When you ask gamers about the best titles on the SNES, you’ll probably hear things like Super Mario World, A Link To The Past, Chrono Trigger, or Super Metroid. Occasionally, someone will mention Mega Man X, the continuation of the classic Capcom franchise. It set a high standard for every action/platformer that came after it. It took everything from the old NES games and improved on them in every way. There were characters with actual personalities, more upgrades, flashier graphics, tighter controls, versatile weapons, several secrets, fast pacing, gorgeous levels, and epic bosses.

It was so good.

Its success (it eventually spawned eight sequels!) was also due to its incredible sound design. When something exploded, you heard it. The game was one of the first to demonstrate what the SNES could really do, especially with regards to the soundtrack. The guitar riffs in Storm Eagle’s stage, the jazzy, complex beat of Armored Armadillo’s mine…and of course, Spark Mandrill’s classic rock theme. That last one was revamped by Sixto Sounds for OC Remix’s For Everlasting Peace: 25 Years Of Mega Man, and it’s arguably the best track on the album. It’s an amazing song paying homage to an even more amazing game.

If you want more Mega Man X, you can find the full OST here. If you want more Sixto Sounds, you can find his page here.

Good gaming, good music.

Happy Belated Free Comic Book Day!

Hey, folks. Yesterday, North American comic fans celebrated the annual Free Comic Book Day. Basically, you could go to a participating comic book store and receive a bag of free samplers (or a selection of stuff on display) while enjoying whatever other promotions or sales going on. Since I live within reasonable traveling distance – the BART subway system has proven immensely useful – I decided to take the plunge for the first time. I don’t like being in huge crowds, but the opportunity was too good to pass up. Besides, the weather was perfect for a little urban exploration.

I got to Fantastic Comics in Berkeley around 11:15, and the line was out the door and almost to the street corner.  It was a drastic change compared to my previous visit; last year I ducked in there for the Graphic Canon, and bought it seconds later. The wait this time was made bearable by the swift pace of the foot traffic, as well as all the awkward, sleepy kids in their little super hero costumes. There were also some cosplayers:

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Things were a little more hectic inside. The setup was simple: the incoming line hugged the wall, browsing the shelves until reaching the counter at the back. Everyone was given a plastic bag filled with comics, then a choice of four other assorted comics on display. Once that was done, people could split off from the line and explore the store for more stuff. And man, did they have a lot:

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^That’s only about half the store. The Walking Dead, Y: The Last Man, Marvel Compendiums, Game of Thrones, Batman, Ghostbusters, My Little Pony, Gundam, Dexter’s Lab, Usagi Yojimbo, Teenage Mutant Ninja Turtles, Avatar…pretty much every graphic novel you could possibly think of. A shame they didn’t have any of the Street Fighter art books, though. I ended up settling on Battle Royale; I’ve been meaning to pick it up for a while, and I’d like to see how it influenced The Hunger Games.

From there, I browsed a couple more stores on the block, particularly Half Price Books and Games of Berkeley. One of the local sandwich shops apparently broke bad for the occasion:

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I got back on BART and headed to Collector’s Haven in downtown Oakland. Due to its location, most people would probably miss it. I certainly did; I had to double check the address just to make sure. It’s sandwiched within the vicinity of a tattoo parlor and a psychic, and at the top of a narrow flight of stairs. It was much smaller and quieter – there were maybe 4 people, including the staff – but they had a good selection of figurines and had an X-Men cartoon playing. I got a few free volumes that I missed at the previous store, then got back on the train. My next destination: San Francisco. Today was supposedly California Book Store Day, but the Alexander Book Company didn’t seem to have anything special going on…I left without getting anything, then ducked into the Cartoon Art Museum. The selection certainly changed since last year; they had Studio Ghibli art books for some of Hayao Miyazaki’s films! I ended up getting the Art of Howl’s Moving Castle, then promptly left before temptation could overwhelm me. I wandered around the city for a couple more hours, then finally made the trip home.

So, final count for Free Comic Book Day:

Battle Royale

Art of Howl’s Moving Castle
Mega Man Archie Comics #36: The Trial of Doctor Wily (including what has to be a Phoenix Wright knockoff at the beginning!)
A promotional pamphlet for The Clear Case by Stephanie Edd

Free comics/previews/samplers for:

  • Guardians of the Galaxy
  • Rocket Raccoon
  • Mega Man X/Sonic The Hedgehog (Snatched this up the second I saw it)
  • Street Fighter (I’m a huge SF fan, so this was a very nice surprise!)
  • New 52: Futures End
  • Teen Titans Go
  • Far From Wonder: Volume 1
  • Uncle $crooge and Donald Duck: A Matter of Some Gravity
  • Shigeru Mizuki’s Showa: A History of Japan
  • Les Miserables: The Fall of Fantine (Art by SunNeko Lee. Dunno how I feel about Les Mis manga-style…)
  • Entropy
  • Courtney Crumrin

That’s aside from walking four or five miles, getting 28 tags on my 3DS StreetPass, and having a much-needed day out in the city. Now that I’m back home, I know I’m going to regret all this activity in the morning. But at least I’ll have plenty to read…