Soundtrack Saturdays: Street Fighter III: 3rd Strike – Jazzy NYC ’99

Street Fighter III: 3rd Strike is a serious contender for my favorite game of all time. I could spend hours waxing poetic about its incredible design. How fun it was despite the relatively small roster. How unappreciated it was in its time, simply because of its ridiculously steep learning curve. How its intricate and technical combat mechanics set new standards for the fighting genre. How its complex parrying and combo systems unapologetically demanded memorization down to individual animation frames. How the graphics were some of the finest 2D sprites in the 90s. How high-level play is insanely difficult but extremely entertaining, even almost two decades later. How it’s one of the few games that I’m still willing to play anywhere, anytime.

Yeah, I love 3rd Strike.

What many folks remember it for most, however, is the soundtrack. The playlist borrowed from and blended several genres, most notably jazz, rap, techno, and instrumentals. It was a risky departure from the simpler, traditional game music themes (which Street Fighter II helped establish), but the decision paid off in spades. Jazzy NYC ’99 is arguably the most famous track, for obvious reasons. Its catchy beat goes perfectly with the bustling, gritty city subway in which its stage is located. Even after all these years, any old school fighting game fan will recognize it instantly. That’s a testament to this game’s quality.

If you want more 3rd Strike, you can find the full OST here.

Good gaming, good music.

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What If Quicksilver Ran Past You?

VSauce scientifically breaks down one of Marvel’s most famous mutants…with some help from the Muppets?!

Daily Prompt: January’s Playlist

Hey, folks. Today’s Daily Prompt is all about making a five-song playlist that represents the past week. Let’s see… I like having a good beat when I’m out walking and exploring the city. Some, like Passenger 10’s “Street Names” (which itself is a progressive remix of U2’s “Where The Streets Have No Name) remind me that getting lost isn’t always a bad thing:

That also goes for Feint’s “One Thousand Dreams.” It makes me want to stop staring out of my window and walk beyond the horizon. Maybe when the days get longer…:

I’m still trying to keep my New Year’s resolution going, and Passenger 10’s “Lembrancas” has become a mainstay in my walking/jogging playlist:

When I’m up late, I usually listen to something nice and relaxing. I’m not in a relationship (sigh), but I’ve always liked the sentimentality of Little River Band’s “Reminiscing:”

That goes double for Charlie Haden’s “Easy On The Heart.” It makes me feel a little older and melancholy, but in a good way. If that makes sense:

How about you?

Cowboy Bebop – Tank! On Eight Floppy Drives

The intro for the one best anime ever just went old school. For comparison, here’s the original jazz version. If you want to get into anime, Cowboy Bebop should be at the very top of your to-watch list. Just saying.

Soundtrack Saturdays: Donkey Kong Country – Ice Cave Chant

With Christmas just around the corner, I wanted to find a video game song to fit the season. Last year, I went with the iconic “Phendrana Drifts” from Metroid Prime. Many games have snow-themed levels, but finding one with a good song is a little trickier. The Flanoir theme from Tales of Symphonia was a close choice this time, but I decided to go with Donkey Kong Country again. There are actually two winter themes; the “Northern Hemispheres” track is much better known and more atmospheric, but the “Ice Cave Chant” is far more upbeat. The brief melody in the middle only hints at the underlying danger and difficulty of its stage.

If you want more Donkey Kong Country, you can find the full OST here.

Good gaming, good music.

Soundtrack Saturdays: Mega Man X – Electric Spark Remix

When you ask gamers about the best titles on the SNES, you’ll probably hear things like Super Mario World, A Link To The Past, Chrono Trigger, or Super Metroid. Occasionally, someone will mention Mega Man X, the continuation of the classic Capcom franchise. It set a high standard for every action/platformer that came after it. It took everything from the old NES games and improved on them in every way. There were characters with actual personalities, more upgrades, flashier graphics, tighter controls, versatile weapons, several secrets, fast pacing, gorgeous levels, and epic bosses.

It was so good.

Its success (it eventually spawned eight sequels!) was also due to its incredible sound design. When something exploded, you heard it. The game was one of the first to demonstrate what the SNES could really do, especially with regards to the soundtrack. The guitar riffs in Storm Eagle’s stage, the jazzy, complex beat of Armored Armadillo’s mine…and of course, Spark Mandrill’s classic rock theme. That last one was revamped by Sixto Sounds for OC Remix’s For Everlasting Peace: 25 Years Of Mega Man, and it’s arguably the best track on the album. It’s an amazing song paying homage to an even more amazing game.

If you want more Mega Man X, you can find the full OST here. If you want more Sixto Sounds, you can find his page here.

Good gaming, good music.

Soundtrack Saturdays: Donkey Kong Country – Fear Factory

Pretty sure I’ve mentioned Donkey Kong Country before. It was one of the finest games of its time; it had challenging platforming mechanics, intricate level designs, and graphics that pushed the Super Nintendo to its limits. However, it’s the soundtrack that everyone remembers. Fear Factory captured the pacing and tone of its levels perfectly. Not only did you have to outmaneuver all kinds of hazards, but you had to do it quick reflexes and the utmost precision. Listening to this now, the fact that Rare managed to get this performance on a cartridge – not a CD – is still absolutely mind-blowing. After 20 years of sequels and spinoffs, the original soundtrack has yet to be topped.

If you want more Donkey Kong Country, you can find the OST here.

Good gaming, good music.

Sailor Moon Crystal Episode 3: Rei – Sailor Mars

Episode 3 begins with a familiar scene: Jadeite, our first recurring bad guy, being chewed about for his failures. Queen Beryl has let him lead the last two schemes to find the Legendary Silver Crystal, and both ended abysmally. Judging by her tone – and the ominous way she slams her magic staff into the ground – Beryl doesn’t tolerate stupidity. A shadowy figure appears behind Jadeite, explaining how the monsters in the previous episodes were weak because they were made from clay. The camera pans up to reveal Nephrite, another king of the Dark Kingdom. Of all the villains thus far, he’s benefited the most from the 2014 redesign; his long, curly hair looks much better with modern animation. He offers to take over operations and find the Crystal himself. Another figure appears in the background, pointing out that the Sailor Guardians will just get in the way again. Another pan up reveals Zoisite, whose long ponytail and androgynous design make all the other male characters look utterly macho. Though there’s still no sign of Kunzite (the last of the Four Kings), I wonder if the series will retain the relationship between him and Zoisite. For now, the three villains are implied to be competing for Beryl’s favor. When asked about the exact nature of the Legendary Silver Crystal, she explains that it grants its bearer enough power to take over the universe. Instead of focusing on finding it, Beryl tasks the group with killing the Sailor Guardians first. Good, she knows her priorities. Looking to save face, Jadeite vows to get the job done at any cost.

Meanwhile, a young woman peers into a small fire. You can’t see her entire face yet; just a bit of purple hair and the flames reflected in her eyes. Kneeling with her hands clasped in meditation, she muses that something outrageous is coming. As the camera retreats away from her, it’s revealed that she’s inside a shrine of some kind. Unlike the cold, bluish tint of the villains’ castle, this place is cast in the natural glow of the fire. It feels warm and inviting, if a little lonely. Whoever this mysterious lady is, she’s not affiliated with the bad guys. Of course, the opening theme immediately spoils it with its animations of Sailor Mars, whose huge purple eyes and red fire motif are unmistakable. After the scene changes, we’re given a brief exchange between her and a little girl. The new character is named Rei, and she works as a miko at the shrine. The child waves goodbye and heads for the Sendaizakaue bus stop nearby. As the bus appears, it’s accompanied by some voiceover gossip. Supposedly, whoever takes the Demon 6:00 PM Bus at Sendaizakaue will disappear without a trace. I’ve had my share of bad public transit, but a bus that vanishes into another dimension is pretty crazy. If people know that particular vehicle is evil, then why hasn’t anyone tried to find out more about it? Why don’t they track its route? Interrogate the driver? Aren’t there any witnesses? What about camera footage? Smart phones? Anything?

Usagi doesn’t seem to be taking the rumor seriously. Or her duties as Sailor Moon, for that matter. She’s perfectly content to nap the day away until Luna coaxes her into meeting Ami at the arcade. It’s not very productive; she spends the entire time playing video games instead of planning and talking strategy. Ami and Luna are left to the technical details and stand nearby a Sailor V poster for blatant foreshadowing purposes. Ami is still adjusting to the idea of being a superhero, but at least she has the presence of mind to ask Luna for advice. Rather than coming up with a concrete plan, Luna just spouts the same explanation she gave Usagi: protect the princess and find the Legendary Silver Crystal. Once again, she doesn’t go into any of the details of how exactly that’s supposed to work. You’d think Ami would press her for more information, but it’s sacrificed for the sake of pacing. At least Usagi’s gaming skills have improved; she’s won a pair of watches that will probably have some kind of special power or ability later on. Ami has to leave for another cram school session – hopefully one that doesn’t involve demonic brainwashing – and Usagi decides to tag along.

As they wait for the bus, Ami mentions a beautiful girl she occasionally sees on the commute. Usagi notes that they’re boarding what’s supposedly the Demon Bus, but forgets about it as soon as she sees Rei. When I watched the original anime as a kid, Rei was always my favorite Sailor. Not because she was brash and prone to anger, but because she was intelligent, powerful, badass, mysterious…and utterly gorgeous. Not going to lie, she was the first fictional crush I ever had. It was something about her confidence, and the way she seemed aloof and different from the others. Whatever it was, Usagi certainly agrees; she spends the rest of the ride blushing and ogling at Rei, complete with huge hearts in her eyes. It’s a little creepy and hilarious at the same time. Rei just stares back until she gets a vision of Silver Millennium – apparently the links between the girls aren’t just limited to touch – and gets off at her stop. Usagi quickly follows her in a bout of pure infatuation and eventually comes across the shrine.

Inside, Rei is clearly aware that something’s up. She can feel a demonic presence coming her way, and resolves to protect the shrine from evil. There’s an ominous shot of Phobos and Deimos, the two crows she keeps nearby, attacking the intruder. What’s interesting about the monologue is that the visions accompanying it are presented through a magenta filter; I’m not sure if it’s supposed to represent Rei’s thoughts, or a manifestation of her powers. She opens the doors armed with an ofuda (a small scroll with the power to ward off evil) and defiantly slaps it down…across Usagi’s face. Not quite the demon you’re looking for, young lady. After an apology and a formal introduction, we’re given a bit of insight into Rei’s situation. Not only does she seem more in tune with her surroundings – she notes how Phobos and Deimos normally leave humans alone, thus hinting at Usagi’s secret – but that she has full-blown psychic powers. Of course, that means people think she’s some kind of freak and try to avoid her. A few women stop by and tell her that the little girl from earlier vanished on the Demon Bus, then leave in fear of her. Rei is clearly hurt by this (those quivering eyes from Episode 2 are back), but doesn’t say anything. It’s just like Frozen, but with fire instead of ice, and Shintoism instead of musicals! Rei elaborates a little more on the Demon Bus rumor, referring to it as being “spirited away.” That’s probably something the translators threw in as a nod to the Miyazaki film, but it’s still appreciated.

The next day, our heroines hear more about the Demon Bus. Several people have gone missing over the past week. While Usagi gives Ami the spare watch from the arcade, Luna muses over Rei. Mysterious powers, a noble face, and a shrine maiden? She might be the princess they’re looking for! Wait, what? Luna doesn’t know what the princess she’s seeking looks like? How does she even know what she’s supposed to be doing? Does she have repressed memories or something? Usagi decides to visit Rei again and boards the bus. She and Luna discuss how Ami has to go to cram school, and how the girls’ watches are actually communication devices. This again makes me wonder why Luna hides their special tech inside arcade machines. Why doesn’t she just give the girls equipment instead of making them play a video game? Before this can be addressed, Luna panics and pretends she’s a normal animal. Mamoru is sitting right next to them (finally wearing something besides a tux), and has obviously heard their conversation. He doesn’t call the cat out for talking again, which is surprising. I’d have many questions if I were in his position. I like how Mamoru lampshades how often they run into each other; he must be sick of Usagi’s antics by now. At least he takes the time to introduce himself, complete with his private high school ID card. He was a college student in the first anime, but this version is only in his second year. Usagi tries to make conversation by talking about the Demon Bus, but becomes flustered and fails miserably.

Back at the shrine, a mother and her friends are still looking for her missing daughter. They beg Rei to use her powers to locate the kid, but she’s nowhere near as psychically strong as they think. Judging by what we see of her later, she’s severely underestimating herself. However, she advises the crowd to consult the police, which is actually the practical thing to do. The bus is a physical object; you’d think the authorities would’ve stopped it by now. The people turn on her in disapproval, and even accuse her of being the culprit. Usagi shows up and defends her, and Rei orders them to leave. There a few angsty moments in which she admits to having powers, and how people shun her. It’s pretty heartbreaking; imagine having to grow up with everyone thinking you’re monster. Unlike Frozen’s Elsa, Rei didn’t have the luxury of being a princess. She’s just a normal girl driven to isolation. Usagi offers to help her find the missing child, but is rebuked. Rei heads back inside and meditates just long enough to get a vision of Jadeite attacking Usagi. She dashes out of the shrine, only to be cut off by the Demon Bus. The doors open to reveal Jadeite behind the wheel, who promptly hypnotizes and kidnaps her.

Wow, stuff just got real.

Usagi happens to see the bus pass by, and notices an unconscious Rei slumped near one of the windows. It looks like the bus is going to drive straight into a wall, but it’s actually rolling into another dimension. There are some interesting visuals, particularly how the fabric of reality seems to twist and bend around the vehicle. However, no one else seems to be around to witness it. How is that possible? They’re in the middle of a city, near a large intersection, within sight lines of several buildings. How has someone not noticed this?! Usagi rushes forward to save Rei, using her transformation to change into…a flight attendant? Why? If you’re trying to run after a speeding bus, the last thing you want to wear is a tight skirt and heels! She’s even toting a rolling suitcase! Amazingly, she jumps and clings onto the back of the bus. She drops Luna, but Tuxedo Mask makes a timely catch. Before they can catch up, Usagi vanishes along with the bus. Uh oh, looks like Sailor Moon might have to save the day solo this time. Good thing she had that communicator handy! So much for her learning to do things herself. While she’s busy panicking, Luna and Ami are tracking her location on a laptop. Apparently, there’s an app for tracking magical girl energy signatures. Neat. A throwaway line reveals that the girls have the power to teleport, which is convenient for storytelling logistics. Can you imagine having to run through a city in those costumes?

Meanwhile, Jadeite has a mildly disturbing moment in which he’s looking over Rei’s unconscious body and admiring her natural beauty. Before he can go into full-on creeper mode, Moon and Mercury show up and challenge him. After introducing himself, he wastes no time in kicking them around. Unlike his summoned monsters, Jadeite knows how to fight. He knocks Moon down first, probably wary of the power of her boomerang. When hit with Mercury’s mist, he simply freezes and dissipates it. He briefly taunts them before unleashing dual freeze rays on them. This attack is probably the closest anyone has come to killing the Sailors thus far. Unfortunately, Jadeite succumbs to the idiocy that plagues most villains: he spends so much time talking trash that he forgets about his hostage. Rei wakes up and recognizes Usagi, and the latter tries to cover her civilian identity. It’s a completely ridiculous gesture (Luna looks especially embarrassed), and Usagi finally admits she isn’t a normal person. I get that the exchange was to help Rei realize that there are others like her and that she shouldn’t be ashamed of her powers, but they’re bantering while the girls are being frozen to death. Rei grapples with Jadeite, who tries to freeze her arm off. There’s an awesome exchange:

“Don’t you dare, ordinary human.”

“I’m not! I’ve got powers, too! I won’t let you hurt them anymore!”

So awesome. She’s got such a determined game face the entire time. And at the end of that quote, she busts through the ice and activates her Mars powers. Luna tosses her another pen (Rei gets to bypass the arcade games, apparently) and instructs her how to trigger the transformation. Of the sequences seen thus far, Sailor Mars has the most noticeable improvement. In the original, she was surrounded by flashy red rings that kind of resembled fire. In this version, she takes the phrase “wreathed in flames” literally. Her body is wrapped in a surprisingly realistic inferno as her uniform takes shape. While the CGI still hasn’t won me over in terms of the character models and faces, it works well with the lighting and layering of the flames. She assumes a battle stance and gets her own catchphrase, but is still shocked at the change. Jadeite tries to get the upper hand while she’s distracted, but she’s completely immune to his ice. Sailor Moon uses the tiara boomerang to restrain him (apparently it can change size as well as kill monsters), while Mars winds up for a finishing blow. She pulls out another ofuda, but this one is supercharged with spiritual energy and fire. Jadeite calls her a rascal – seriously, that was the subtitle – before vanishing into the flames. In the manga, Jadeite was roasted to death. This time, it’s unclear if he died or teleported to safety.

It doesn’t matter either way. Evil was defeated, the kid and the other Demon Bus victims are safe, and now there are three Sailor Guardians. Hooray! Usagi and Ami welcome her wholeheartedly, and we actually get to see Rei smile for the first time in the entire episode. Now she has awesome powers, and she doesn’t have to be alone anymore. Anyone that’s felt different or ostracized for not being “normal” will probably relate to her happiness. Of course, now she has to fight demonic beings and maybe save the world, but hey, nothing’s perfect. The girls head off into the night, with the unspoken promise of more friendship and danger ahead. Meanwhile, a high-profile group has landed at the airport. The entourage is under heavy guard with what appears to be Secret Service agents. In the middle of the crowd, an elderly man carries a plush jewelry box. What’s the secret? Is it the Legendary Silver Crystal? We’ll find out next time!

Sailor Moon Crystal Episode 2: Ami – Sailor Mercury

Episode 2 opens with Class 2-5 at Juban Middle School. The entire room is filled with students, and each of them is gaping in wonder at the chalkboard. Every available inch of the board is covered in what appears to be Precalculus. It’s too blurry to see if all the equations are correct, but given who’s writing it out, I’m willing to believe it. It’s a short, silent girl with blue hair. She comes up to teacher’s desk to receive her graded test. The subtitles read, “Ami Mizuno, perfect.”

The scene changes to outside the school. Ami is slightly hunched over a book, twirling a pen as she works. We don’t see her face yet; she’s absorbed in her studies. Two male classmates saunter by as they leave soccer practice, gossiping obnoxiously about our newest main character. The pen stops mid-twirl the second Ami hears her name. The boys mention how she’s always studying, and that she’s rumored to have an IQ of 300. Since the highest measured IQ in real life is supposedly in the low 200s (a quick Google search offers no definitive answer), I’m taking that story with a grain of salt.

There’s no doubting Ami’s intelligence, though. There are plenty of visual cues in her design; those huge glasses, small frame, stiff posture, and the presence of a book are stereotypical enough to get the message across. There’s also her blue hair, which is such an overused trope that it’s easy to take for granted. Not only is it a reference to Ami’s latent powers – water is blue, after all – but her personality as well. Unlike temperamental redheads or energetic blondes, blue-haired characters are typically shy and introverted. Having cooler, calmer personalities allowed them to do more thinking and introspection. Characters like Ami (and Evangelion’s Rei Ayanami, among others) popularized the concept, though it certainly isn’t limited to anime. Take a closer look at Violet Parr in The Incredibles sometime. Or Spock, for that matter. The idea is much more common than you might think.

Ami demonstrates one more quality: loneliness. It’s not fun being the shy, smart one; people think you’re being arrogant and standoffish, but you’re just not used to social interaction. It kills self-confidence and drives you into further isolation. Everyone feels like that at some point, regardless of personality. The guys notice that she’s heard their gossip and leave, because an apology would require more maturity than they can muster. The damage is done, of course; the pained, bitter expression on Ami’s face sums it up perfectly. I’m still not a fan of the new series’ doll-like eye designs, but the animators manage to capture her sadness surprisingly well. Ami is on the verge of tearing up, but she never quite makes it that far. She regains her stoic façade long enough to observe Usagi and her posse chatting nearby.

After the opening theme, the scene shifts to a familiar castle in a snowstorm. Jadeite, the monster-summoning baddie from the first episode, is being chewed out for not getting the Legendary Silver Crystal. We’re finally given a good look at Queen Beryl, the main villain of the first arc. Her eyes are shrouded, but her pale skin gives her an almost corpse-like pallor. Her muscular arms, full lips, and mass of red hair suggest otherwise, though. But it’s her open hand that draws the most attention. The fingers are long and graceful, each topped by what looks like a razor-sharp nail. It could easily be mistaken for a claw, and that’s the point; Queen Beryl’s beauty hides something far more unnatural and dangerous. Or it could be an animation error, as the hand looks too large in proportion to the rest of her body. Either way, Jadeite doesn’t waste time with excuses. He states that he’s of the Four Kings of the Dark Kingdom, which is a double-whammy of foreshadowing and danger. Not only will there be more evil on the way, but the number four is associated with death in several Asian cultures. Jadeite summons another monster and tells it to find the Crystal. He does this despite knowing the existence of Sailor Moon, a bumbling heroine who killed his last creation single-handedly. You’d think he’d do the dirty work himself after that kind of embarrassment, but anime logic dictates otherwise.

Back at the Tsukino household, Usagi drops face-first onto her bed. She’s weary after a long school day. You’ve got to wonder what Luna is thinking; this whiny, pouty girl is destined to be a superhero? As far as we know, she hasn’t spent any time as Sailor Moon since the showdown in the previous episode. Judging by her reaction, she clearly has no interest in fighting again. Instead of lecturing Usagi about laziness and responsibility – she’d probably just tune it out – Luna gives a little exposition. The Evil (and that’s capitalized in the subtitles, without the Dark Kingdom specifically named) are “spirits that are not supposed to exist in this world.” It doesn’t really provide any insight into their nature or how and why they’re suddenly showing up in Tokyo. What exactly are they trying to accomplish? Are they supposed to be aliens? Creatures from another dimension? Can they be reasoned with? What are their weaknesses? Do they have to be killed? Even YuYu Hakusho explained this stuff better. Luna just tells her to find allies and save their princess. In a bout of not-so subtle foreshadowing, Usagi assumes Tuxedo Mask and Sailor V are on her side.

Luna has a better idea, though. As our heroine slumbers, the cat handles the real legwork. Apparently, she can open up some kind of pocket dimension that contains a staircase and a magical computer. You’ve got to wonder about a computer designed for cat paws; how does Luna get any work done on that thing? Also, is this how she’s able to find other Sailor Scouts? In the first episode, she states that the moon-shaped mark on her forehead is what helps her search. Does that mean the mark lets her access this pocket dimension? Or does she use both? Also, the data displayed includes name, photo, birthdate, astrological sign, age, and blood type. That’s really specific; if Luna knows all this, shouldn’t she be able to find where these people live and just wait for them to come home? And if she knows that information, then why does she explain things to Usagi in such a vague and roundabout way? It would be much easier to say, “Hey, there’s a girl nearby that we need to recruit. Her name is Ami. She’s at your school, and she looks like this. She always eats lunch alone, so meeting her in private shouldn’t be hard.”

The next morning at school, the latest tests results are up on the bulletin board. Ami, as usual, has a perfect score. Umino (yes, they haven’t forgotten him yet!) mentions that she’s attending the Crystal Seminar, a supposedly high-profile local study program. There’s also talk of her mother being a doctor, which is an early reference to Ami’s interest in earning of a medical degree. Someone makes an offhand remake about their star classmate’s lack of friends and, speak of the devil, Ami is shown standing alone at the end of the hallway. She stares at the crowd warily, but backs off. She’s barely off school grounds before she runs into Luna, who pounces from a tree and gets up close and personal. It’s a good thing Ami isn’t allergic and doesn’t scare easily. Usagi takes the opportunity (seriously, why didn’t Luna just tell her about the potential recruit?) to meet and befriend the other girl. Their hands touch for a second, and Ami gets a vision of Silver Millennium. If this were a more cynical anime, she’d probably panic, back away, and refuse to be anywhere near Usagi again.

Instead, she’s merely flustered and gets talked into playing at the arcade. We’re treated to the familiar images of the Sailor V video game, as well as Usagi’s feeble attempts at playing it. Once Ami gets behind the controls, however, it becomes apparent that academics aren’t her only forte. Her fast reactions, pattern recognition, and knack for strategy let her dominate a game she’s never played. This is a clever way to demonstrate the difference between Usagi and Ami. The former doesn’t bother with planning, and is easily distracted and overwhelmed by emotions. The latter approaches combat in terms of tactics and analytics; she understands all the tools and powers she possesses, the limitations of her foes, and the necessity of precision over raw power. For the first time, Ami cracks a smile and allows herself have fun. She plays well enough to win a special pen, prompting Usagi to shake the arcade cabinet until it spits out a second one. Because vandalism for the sake of jealousy is totally heroic. The girls become friendly enough to be on a first-name basis, but Ami realizes she’s running late for the Crystal Seminar and leaves.

The seminar is just as ominous and dehumanizing as you’d expect. Drab, gray cubicles seemingly stretch on forever. The overhead fluorescents are off, leaving only the computer screens as the only light sources. Mouse clicks and keystrokes break the deathly silence. Then there’s the instructor, whose shadowy visage and narrowed eyes mark her as the episode’s monster in disguise. She gives Ami a Crystal Disk, promising that it’ll help her achieve her doctoral ambitions. It’s worth noting that the object in question is actually a CD; along with the flat-screened desktops, this is the first direct evidence that the series is set in the current time. Ami starts the program and is hypnotized within seconds. Apparently, the monsters in this show have the same modus operandi: enchant an everyday object, gain control over people, and build an army to search for the Legendary Silver Crystal. Fair enough, but why would they need to use a special CD to spread the spell? Is the magic limited to small objects? Why not infiltrate a major ISP or social media platform and distribute it from the source? It’d certainly reach more people. If the goal is to create an army of brainwashed humans, then why bother with just the brightest students? Wouldn’t the removal of their free will hamper their judgment and supposed intellectual superiority?

It’s certainly done something to Ami. She looks fine – she’s even smiling as she uses her new pen at the library the next day – but that changes as soon as Usagi offers an afterschool ice cream outing. There’s a flashback to the evil instructor lecturing her about studying, and her eyes glaze over in a surprisingly creepy animation. She shuffles away in an obvious zombie-like stupor, leaving Usagi to wonder what happened. She notices the Crystal Disk on the desk (you’d think Ami wouldn’t be so careless regardless if she’s brainwashed), and takes it home. On the way, she notices the instructor handing out Crystal Seminar pamphlets at the train station. Ami is apparently so into the program, she’s allowed them to use her likeness for the advertisements. Rather than using the paper to learn more about the seminar, she crumples it up and throws it over her shoulder…and right into Mamoru’s face. Gee, where have we seen that before? Is this going to be a once-an-episode kind of thing? He’s still wearing his impractical tux and sunglasses, too! He’s understandably miffed about being treated like a trash can, but he’s focused on something more important: the fact that Luna can talk. Usagi grabs the cat and frantically runs away, yet Mamoru doesn’t bother chasing them. He just stands there and stares. Why? If you were confronted with a talking animal, would you just let it get away? Maybe he didn’t want to mess up his suit.

Usagi makes it home and tries to figure out what the Crystal Disk really is. She pops it into what looks like a pink Samsung laptop (hooray for more technology updates), only to find it looks like a normal study and quiz program. Unsurprisingly, Usagi knows none of the answers. Instead, she just types randomly…and it cracks the code. Seriously, she button mashes (much to Luna’s incredulity) until the hypnotic message starts playing through the speakers. What kind of evil spell is this? Who designs a brainwashing program that can be defeated through randomness and sheer stupidity? What happens when someone at the seminar gets too many questions wrong? Do they accidentally activate the message before they’re hypnotized? That’d be pretty awkward. Is the instructor banking on the students getting perfect scores to become fully entranced? Also, Usagi seems to be completely immune to its effects. Is that due to her super powers, or did she just break the program that badly? Whatever, Ami needs to be rescued.

Getting inside the Crystal Seminar is trickier than it looks, however. Since there are armed guards at the entrance, Usagi needs a disguise. Apparently, the pen she “won” at the arcade is imbued with the power to change her appearance. Now, is it the pen itself that has the magic, or could any object be enchanted to do the same? Also, does it just change clothes, or can it alter bodily features as well? It’s not explained. Usagi decides to change herself into a doctor, even though it wouldn’t make sense to do so. When you have the ability to change into any outfit you can imagine, why would you choose something so out of place? Usagi tells the guards there’s a medical emergency in the building, and they let her go in. Wouldn’t that just raise the alarm that something bad is happening, thus alerting the rest of the security team? Also, this is supposed to be a place for people to study; she could’ve just pretended to be a newly-recruited student and walked right in. Depending on the extent of the transformation power, she could’ve posed as the evil instructor and done some reconnaissance. But hey, Usagi looks cute in the nurse’s outfit, so the fans probably won’t complain.

Meanwhile, Ami has gotten worse. Her eyes have this sickly green shade, and she doesn’t notice how much the instructor is pressuring her. When she is demanded to solve the questions faster, she can barely murmur an apology. Apparently, Ami is so intelligent that the evildoers plan to use her to conquer Japan. Though it raises the question of how effective a brainwashed strategist could be. The instructor notices Ami’s special pen, causing the poor girl to look up from the monitor and remember Usagi’s words. When the pen is flung across the room, she actually gets up from her chair to retrieve it. That’s telling of how much Ami values it; her newfound friendship and fond memories are enough to (at least partially) break the spell! Amazing what a little humanity can do. If that’s all it takes to overcome the brainwashing, the monster’s plan would’ve fallen apart before long. Ami briefly struggles to get away, and gets a well-timed assist from Luna. Usagi pretends to be a doctor and confronts the instructor, though she only succeeds in making her angry.

Knowing that the jig is up, the instructor drops the disguise and assumes her true, monstrous form. She’s not as scary as the first – there are no fangs or corpse-like flesh – but the gigantic claws and green skin tone are still intimidating. That goes double for the dozens of paper sheets she can telekinetically throw around the room. To her credit, Usagi doesn’t completely panic; she briefly hesitates to transform in Ami’s presence, and then does so anyway. Sailor Moon bravely stands up to the monster, yells at her for hurting Ami…and frantically dives for cover against the monster’s deadly paper barrage. She even tries her ultrasonic crying attack, but the enemy is immune to it for some unspecified reason. Our heroine gets hit head-on by a torrent of paper and gets pinned to a wall. The monster doesn’t waste time; she busts out her claws and goes straight for the kill, prompting Ami to finally kick the brainwashing spell and trigger her latent super powers.

The new Sailor Mercury transformation hasn’t changed much from the 1992 version. By no means is it as extravagant as Sailor Moon’s, but it has its own charm. Mercury’s power is water-based, and the sequence has a distinct skating theme. After waving her pen around and spouting CGI liquid, Mercury glides around with the grace of a figure skater. She does a quick spin, enveloping herself in water and sending a ripple through the floor. After a few lingering shots of her costume and the formation of her tiara, Sailor Mercury is ready for combat. Her phrase, “Douse yourself in water and repent” and accompanying pose are way more intimidating than Sailor Moon’s antics. Rather than attack directly, Mercury fills the room in fog to disorient the monster. I used to dislike Ami’s lack of a direct attack, but I appreciate now. Keeping enemies confused and leaving them wide open is a much smarter tactic than trying to overwhelm them with sheer power. Especially when you don’t know the extent of their capabilities. Unfortunately, Sailor Moon isn’t ready for the finishing blow; she’s still trapped against the wall, requiring Tuxedo Mask to swoop in the nick of time and carry her to safety. One Tiara Boomerang later, and the day is saved. Tuxedo Mask vanishes (thankfully without doing his silly parkour from the previous episode), and Jadeite is revealed to be observing the scene nearby.

As the sun sets over Tokyo, Usagi and Ami walk home and chat about what happened. If Jadeite were a competent villain, he’d attack them right there and then. Or at least follow them to find out their civilian identities. He should certainly know who Ami is, given how much time she spent under the evil spell. The girls probably don’t even realize they’re being watched. Instead, they talk about how the pen Ami won from the arcade turned out to be her transformation trinket. Apparently that was Luna’s plan, even though it makes no sense. Luna already knew Ami was a potential recruit; why did she go through the process of planting a magical object inside an arcade game? Does that mean whoever beats the game is Scout material? Why didn’t she just give Ami the pen in the first place? Whatever, Usagi and Ami are best friends now. They walk off into the city, happily planning their next move. In a candlelit shrine nearby, a young woman scowls into the darkness.

Gee, I wonder who that could be.

Thus ends the second episode of Sailor Moon Crystal. Though it primarily serves as Ami/Sailor Mercury’s introduction, it was done in an interesting way. Now that I’m older, I appreciate the subtle ways in which the characters are conveyed; when a show can explain so much about its cast with minimal exposition, you know they’re doing it right. Unlike Usagi, Ami is a more realistic take on the pressures of being a young, intelligent student. The subtext is rife with commentary on the high standards and expectations of the Japanese school system, though the extent of Ami’s character development is still unknown. Hopefully the next episode will keep the momentum going.