San Francisco Cherry Blossom Festival 2015

Hey, folks. If you’re into Japanese culture, festivals, or botany, chances are you’ve heard of the Hanami, more commonly known in the West as the annual Cherry Blossom Festival. Most associate it with the events in Washington DC or Macon, but San Francisco’s tradition has been going strong for almost five decades. I happened to be in the Bay Area this year – my travel months usually fall between April and May – so I decided to go for the first time. The festival lasted two weekends in a row, but that wasn’t enough time to do everything; I settled for going each Saturday and seeing what I could. The results were mixed, but it was an awesome experience overall.

WEEKEND 1

I hadn’t been to Japantown in a couple of years, so I’d forgotten how much of a walk it took to get up there. It’s certainly BART-able; I’m in decent shape, so the 1.5 mile trek (most of it uphill) was a nice warmup. The official website even recommends that you take the bus, but I wanted to save money and get some exercise in. However, it’s understandable why everyone just takes public transit; if you’re going to Japantown from the Financial District on foot, you have to go through the city’s dreaded Tenderloin. You’ll never see such a sudden and drastic change in atmosphere. Just a few blocks from the flashy lights and trendy stores of Union Square, there are boarded-up windows, seedy bars, crime, prostitution, and more homeless than you’ll see anywhere else in the city. Most depictions of San Francisco conveniently overlook this area. Pretty sure those red double-decker tour buses never drive on Turk Street, lest those high-paying visitors see something horrifying and tell their friends. I love wandering the city in my spare time, but I typically make a beeline onto Geary and call it a day. However, the Tenderloin is redeemed by its incredible art; it’s so easy to stumble across a gorgeous mural and varied architecture.

Japantown was another story entirely. I was used to seeing the place on weekday afternoons; a peaceful, quiet district that happened to house every geeky anime and video game thing I could want. But this time, the square surrounding the Peace Pagoda was crammed full of people. I don’t like crowds; they feel suffocating and draining to me. There were hundreds of people sitting in rows of chairs, or standing at the nearby railings, all eagerly anticipating the drum performance by the iconic Taiko Dojo. I couldn’t find a good place to see the show, so I decided to wander. What struck me wasn’t just the amount of people, but how many of them were cosplayers. I’ve never been to Comic Con or any major geek convention, let alone seen these dedicated and creative fans in person. For example, I immediately bumped into this familiar fellow:

That’s aside from Junior from RWBY, No-Face from Spirited Away, Mega Man, a mini Gundam, Ryuko Matoi from Kill la Kill, a couple Harry Potters, and at least three Soras (one even had a metal keyblade!)  from Kingdom Hearts. Not to mention all the people in their gothic and sweet lolita outfits; I think that fashion style rocks, and I wish I were confident/pretty enough to pull off the look. Or any cosplaying for that matter; I actually considered going as Vincent Volaju, but the weather was too warm for a trench coat. I also didn’t to come off as one of those creepy guys that stalks and takes pictures of these coplayers at conventions, so I kept my photography to objects and performances. It was probably to my detriment, though; I was surrounded by literally thousands of other geeks, but I didn’t actually talk with anyone. I thought I’d gotten a handle on this whole introversion thing. Sigh. There’s always next year…

I spent most of the time exploring some old haunts at the indoor Japantown Center.  If you’re a local and don’t like buying your anime/gaming memorabilia online, chances are you’ll find your products here here. Japantown Collectibles has a decent selection of models (though Ying’s Hobbies in Chinatown has a vastly superior Gundam selection), as well as several Play Arts Kai and other statues. Japan Video & Media is essentially a one-stop shop for anime DVDs, as well as decent variety of plushies, posters, and other memorabilia. That also apparently includes body pillows (?!) printed with famous characters; I’m pretty sure I’ve mentioned having a childhood crush on Sailor Mars, but nowhere near the point of cuddling up to a picture of her! There’s also the Kinokuniya Bookstore, which has an absolutely massive selection of Japanese texts, both translated or otherwise. The lower floor is dedicated to manga and gaming; while the average Barnes & Noble stocks a shelf or two of manga at most, this was practically an entire store’s worth of comics! Their art book selection is impressive as well. I was sorely tempted to pick up UDON’s Street Fighter and Bayonetta works, but I kept my temptation in check. These places are a wonderland for collectors and hardcore fans…but they don’t come cheap. Anime products released stateside – DVDs in particular – suffer from serious price gouging. After making a mental wishlist, I left the stores without regret.

Instead, I focused on the artist’s alley. It wasn’t huge; there were a dozen booths spread out near the shopping center’s main staircase. These folks know their clientele; everyone was selling some kind of print, pin, or bead sprite depicting characters from popular series. Stuff from Super Mario Bros., The Legend of Zelda, Metroid, Pokemon, Dragon Ball Z, Metal Gear Solid, Sailor Moon, Persona 4, Batman, Guardians of the Galaxy…the characters go on and on and on. I looked at each table three times before settling on a signed print of this Okami work by Wenqing Yan, famously known as yuumei on DeviantArt. I’ve been a fan of her work for years, but I never thought I’d ever see her in person. On the way out, I stopped by Katachi and bought a nice, sturdy machete. I’d been meaning to replace my old one for months, so I didn’t want to pass on the opportunity. The 25” blade was too large to fit in my backpack – the hilt was stick out of the back – but thankfully no one on BART noticed.

I spent the rest of the afternoon exploring the booths outdoors. There were plenty of other local artists (The Bamboo Whisperer is still my favorite!) but I focused on the food. There was a small – but quite successful – vendor selling freshly cooked Japanese cuisine. It was a selection of edamame, takoyaki, and karaage. I’m not a foodie by any means, but their karaage was easily the most delicious thing I’ve had this year. I’m actually tempted to look up some recipes. The most popular food seller, however, was the Hello Kitty Cafe Truck. Seriously, that’s a real thing. They were selling a small assortment of boxed desserts, including donuts, mini cakes and, macarons, as well as bottled lemonade and t-shirts. The line for this smorgasbord of sugary adorableness stretched down – and through – most of the street. There were at least a couple hundred people in front of me; after 20 minutes and only a few feet, I gave up. I managed to score a free box of Pocky from another truck, so it wasn’t a total loss.

After enjoying a performance by the Nihon Buyo Kiyonomoto and picking up some commemorative stamps for my grandmother, I made the mistake of leaving early. I did not want to walk back to BART at night. Also, I somehow missed the post that showed the full schedule of events; I didn’t know that I was missing out on kendama and ikebana demonstrations, the cosplay chess tournament, and tea ceremonies. After realizing my mistake later on, I was determined to return and see more.

WEEKEND 2

Armed with a schedule and a map, I returned to Japantown on the 18th. I stopped long enough to watch another Taiko Drum performance, but kept walking. I skipped all the stores I’d visited previously – though I did pick up two boxes of Harajuku Mochi Chocolates at Nippon-Ya – and made a beeline for the Bonsai and Suiseki Exhibit at Issei Memorial Hall. There were at least a couple dozen entries from the Marin Bonsai Club, the Yamato Bonsai Kai, and a few other groups. I did at least five laps around that room, taking as many shots of those amazing plants as I could. Growing a bonsai requires patience and dedication, so I was stunned by the 60-year old Chinese Elm on display. The exhibit deserved far more attention; I’m glad to be one of the relative few to enjoy it.

Afterwards, I headed upstairs just in time to catch the Iaido demonstration by the Nishi Kaigen Iaido Dojo. I’ve played enough video games to recognize the martial art on sight, but it’s so much cooler in person. An average person might be able to awkwardly swing a sword, but these practitioners were unbelievably smooth and precise. It was going well until one of the performers tore his foot on a staple in the stage’s carpet. I was standing off to the side, so I got a glimpse of the bloody injury before the man was carted off by the EMTs. In order to save face, the remaining iaidoka had the audience push the chairs back, then continued the show in front of the stage. They were followed by the Azama Honryu Seifu Ishisenkai USA and Kinuko Mototake Dance Academy, a troupe that specializes in traditional dances from Okinawa. Their performances were slow and relaxing – an older fellow sitting next to me kept falling asleep – but quite elegant. I’ll have a few more videos for them up soon. On the way out, I stopped by the Washi Ningyo table at the back. There were several detailed paper dolls (including a miniature taru mikoshi!) on display. The owner invited me to an upcoming workshop, but I haven’t decided to go yet.

On the way out of the building, I stumbled across a shodo (aka Japanese calligraphy) demonstration. I’ve never studied it, so it was fascinating to watch this group of elderly folk make beautiful art from just ink and paper. The placement of the characters, the shading, the coordination involved…it was so good. And to think, this is initially taught as a mandatory elementary school subject. Do we even teach cursive to American grade-schoolers anymore?! Once the show was over, the calligraphers gave out personalized trinkets to the kids. I sheepishly asked for my name on a fan, which is now proudly displayed on my desk. Coincidentally, I came across another shodo desk when I went back through Osaka Way. Not only did they give me a second personalized fan, but a mini wall scroll with “Knowledge” painted on it. I also stopped by Forest Books; it doesn’t have Kinokuniya’s huge selection, but focuses more on Asian culture, history, and politics. Definitely worth visiting if you’re looking for more obscure texts.

With the day winding down, I had one more objective: the Hello Kitty Cafe Truck. This was my last chance to pick up some desserts for my relatives, and I didn’t want to come back empty-handed. The line wasn’t so bad this time; about 20 minutes later, I walked away with a box of donuts, five macarons, and a cute little tote bag. Yes, I truly earned the swagging rights. I also stumbled across the real mikoshi on my way out; unlike the doll version, this one was decked up out intricate patterns and golden trimmings. A few kimono-clad women were offering people some free sake, but they ran out by the time I walked over. I don’t drink – sparkling cider is the strongest beverage I’ve tried – but it would’ve been an interesting experience. On my way out of the Peace Plaza, I stopped to watch the UC Berkeley Yosakoi Group perform their dances. Such a strong, awesome show was the perfect way to finish my day.

As I walked back down Geary and onto BART, I thought about what I’d seen over the last two Saturdays. The Cherry Blossom Festival is an interesting blend of both old and new; the younger folks enjoying their modern forms of art, while still appreciating the traditions of their predecessors. With all the manga, anime, and games permeating Japanese pop culture, it’s so easy to overlook how they were influenced and inspired by the creativity of the older generations. Not everyone cares about the humanities, but judging by the turnout, they’re won’t be forgotten any time soon. Hopefully next year’s festivities will be even better!

Oh, and one last thing. In a bit of irony, I didn’t see any cherry blossoms at the festival. Due to the stormy weather we had a couple of weeks back, all of the usually gorgeous trees were completely bare. There were more cherry blossoms in my front yard, for crying out loud! There’s always next year…

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Soundtrack Saturdays: Super Mario 64 – Devastation’s Doorway Remix

Super Mario 64 was one of the most important games ever made. It embodied what the gaming industry strove for at the time: the transition from 2D levels into 3D, fully-realized worlds. Every 3D game that followed owes something to it. By no means was it perfect; the graphics were decent at best, the camera angles were awkward, and there were several glitches. But in 1996, all anyone cared about was that Mario was in 3D. I can still remember the first time I saw Princess Peach’s castle and being completely swept away at the sheer size and scale of it. It controlled so well; Mario seemed so…lively, as if even the slightest press of a button could make him do something awesome. Though not a hard game, the Bowser-themed boss levels were intimidating to new players. Sole Signal’s remix of the classic stage music captures the feeling and pacing of those moments perfectly.

If you want more Super Mario 64, you can find the OST here. If you want more Sole Signal remixes, you can find his work here.

Good gaming, good music.

Tomodachi Life Review

“Ain’t nothing like the real thing, baby…”

When it was first unveiled, Tomodachi Life was considered one of the strangest things Nintendo had ever made. The idea was simple enough: create an entire community of Mii townsfolk, give them basic necessities, and let them have their own day-to-day adventures. It’s rather telling that a wacky life simulator with customizable characters is weirder than things like Fire Flowers, Metroids, or Tingle. The game’s selling point wasn’t just that you could create anyone you wanted; it was the ability to turn the mundane – eating breakfast, having dreams, going out to the park, etc. – into the bizarre. At a glance, it’s easy to believe Tomodachi Life accomplishes everything it promises. But once you get into the daily grind, you’ll realize this simulation is far more tedious and unrewarding than it looks.

Oh, it seems fine at first. You’re tasked with populating your island, either by creating new Mii avatars, importing from your 3DS system, or downloading QR codes from an online database. The initial options are taken straight out of the 3DS’s Mii Maker; you’re given several choices of head shape, facial features, eye and skin color, and hairstyles. It’s not until you access the voice programming that things get interesting. Not only can every character speak, but their voices can be tweaked for age range, speed, pitch, tone, accent, and even intonation. By no means does it perfectly mimic human speech, but it’s far better than what you’d expect from a handheld game. The designers also had the foresight to include customizable pronunciation, just in case the computer doesn’t understand your inputs. The most impressive aspect, however, is the personality builder. You’re given spectra in which to measure a character’s movement speed, politeness, expressiveness, attitude, and even quirkiness. Much like in real life, these aspects make a huge impact in how the Miis operate and interact. For example, my personal Mii is quick, direct, somewhat expressive, mostly serious, and absolutely weird. She’s designated as a Confident Adventurer. Darth Vader, on the other hand, is slow, deadpan, and takes himself way too seriously.

Yeah, you read that right. Darth Vader is my Mii’s next door neighbor. When you can program anyone into your game, such wackiness is inevitable. The majority of Tomodachi Life’s humor comes from those slice of life interactions among unlikely friends. Bowser didn’t even look at Princess Peach; he fell in love with Bayonetta and married her within a week. They even have a child now – they named him Jason – who has his mother’s hair and his father’s fangs. Captain Picard thinks I’m his BFF, and it’s only a matter of time before Batman proposes to me. Gordon Freeman occasionally goes out for coffee with Luigi and Travis Touchdown. Though managing up to 100 residents might seem daunting, the game’s info displays make it easy to keep track of friendships and romances. You’re tasked with introducing characters and manipulating the major points of their relationships, giving you ample opportunities to partake in the drama. It’s like reading bad fan fiction, only with more control over the characters’ choices.

Regardless of who you put on the island, the objective remains the same: make them happy. When you look at the apartment building, flashing icons indicate a problem needing to be resolved. It’s usually something simple, like feeding someone or giving them new clothes and advice. Sometimes they’ll ask for fancier things, like a bath set, camera, a new room background, or a specific item. You’ve got to be careful, though; if you give them stuff they hate or bad advice, they’ll end up even more miserable. If the Miis get enough of whatever they need, they’ll reward you with money, items, and expensive gifts that can be sold for more cash. The characters’ happiness ratings level up individually, allowing you to give them presents to expand on their hobbies and social lives. Most are practical, like books, laptops, and sports equipment, while things like the Wii U and the metal detector are more for laughs. Then again, watching Ganondorf practicing the Hula is pretty entertaining in itself. If you don’t want to spoil the characters too much, the leveling system can be used to teach them new phrases and songs, and change their apartment interior. The more stuff the Miis have, the more they’ll interact with each other and develop their relationships.

It’d be a great concept, if the game actually made it fun.

The whole cycle of buying supplies, leveling up happiness, and getting cash gets old within minutes. You’ll spend most of the time just staring at the apartment complex and visiting whoever needs help. There’s very little variety in terms of problems and how they’re phrased. Everyone seems to love “practicing their funny faces” and vocally impersonating their friends. Others just want the same bath time, have identical stomach problems, etc. Even special items get stale fast; I’ve used several travel tickets, but my Miis often end up on the same vacations. The game tries to hide the repetitiveness with a small selection of touch screen-based mini-games. These usually involve catching falling items, matching icons from memory, and identifying items in pixelated or silhouetted images. That last one is particularly overused; after the first dozen or so games, you’ll likely have memorized most of the answers! It’s not like any of the mini-games are particularly difficult or rewarding, either. Success merely grants you another sellable trinket, and the sheer amount of opportunities to play takes the sting out of failure. Even the interactive dreams – some of which are admittedly hilarious – lose their appeal after repeated viewings. How many times can you watch someone dream they’re a Super Sentai character, race like snails, or chase a plate of food on a string?

Things get slightly better once you leave the apartment complex. There are nearly 20 locations on your virtual island, each with their own activities and features. However, most of them are strictly for utility; you’ll only have to visit the clothing shops, apartment interiors, and grocery store once a day. Even the town hall, which could’ve been used for all kinds of social functions, serves as little more than a Mii creator and index. The rankings board and its extensive amount of information would’ve been great if you actually, you know, cared about the characters. The beach, observation tower, and amusement park are utterly disappointing. Oh sure, you can watch your Miis run along the shore or ride a roller coaster…but that’s all you can do. You can’t change the camera angle, let alone do anything beyond taking funny screenshots. There’s no exploration, no details, nothing at all to keep you interested for more than a few seconds. There’s an optional NES-style RPG with turn-based combat mechanics, but it lacks customizable stats based on Miis’ clothes, optional weapons, leveling, or anything else resembling depth. Even the cafe, in which characters indulge in Seinfeldian conversations, gets repetitive after the first few minutes. You’ll hear the same tales of someone buying a pirate ship, hair problems, their latest obsessions, and bribing professional singers with cake. Let them go long enough, and someone will point out how they always talk about the same things. When the characters notice how repetitive things have gotten, it’s a bad sign.

While nearly all the attractions on the island are one-dimensional, the concert hall is the only thing remotely interesting. Miis can learn to sing eight song styles, such as metal, pop, opera, and techno. Though every song has a default tune already programmed, you’re allowed to change the lyrics. Even if you’re not going for a parody, watching your Miis trying to reenact Broadway-style musicals is hilarious. The animations are a little jerky, but whoever programmed those vocals and dance moves did an impressive job. The same can be said for the customization in general; you might not have much interactivity with your characters, but you can certainly make them look nice. There are hundreds of potential outfits and accessories, ranging from simple t-shirts and bandanas to gothic dresses and suits of armor. The various apartment backgrounds got the most love, though. Your Miis can live in the middle of movie theaters, Japanese arcades, golden temples, ice palaces, star-studded galaxies, and dozens more. Some of them are absolutely dazzling, tempting you into believing that buying all of them is worth it. But no matter how well you dress it up, you’ll still be confronted with the same lackluster gameplay.

The shallow design becomes especially apparent once you activate StreetPass. You can send and receive Miis – but only the children of married couples – along with special items and accessories. Aside from selecting the single export for your island, the wireless functionality serves no purpose. There are no additional mini-games or activity beyond greeting your visitors. This is a gargantuan oversight in terms of the game’s design; rather than just importing and exporting an item through chance meetings, it would’ve made more sense to develop it around an online multiplayer experience. Islands could’ve been used as hubs for gamers to visit and exchange goods. There could’ve been an option to design and sell clothes, or put rarer items up for auction. How about playable volleyball at the beach? Rather than just watch characters enjoy the amusement park, there could’ve been a way for you to develop and customize the attractions to appeal to other gamers. Instead of featuring bland, repetitive chunks of fake dialogue, the cafe could’ve used the 3DS’s microphone to let gamers hold live conversations. The sheer amount of missed opportunities is mind-boggling.

I wanted to like Tomodachi Life. Really, I thought it had a lot of potential. The concept is clever. The ability to customize voices and personality is an impressive accomplishment; it’s far more extensive than what you’d find in Animal Crossing or similarly-designed games. Despite such advancements, the game loses sight of the most fundamental aspects of gameplay: making something fun, and giving players a reason to care about its characters. Rather than having a fully fleshed-out world, this is nothing but a bare-bones collection of repetitive mini-games. It doesn’t even bother trying to hide it, either. There’s no satisfaction in shoving food and trinkets into an avatar in attempt to level up their happiness; <i>true</i> gaming satisfaction should come from building a little world for yourself from scratch and enjoying the results. Tomodachi Life demonstrates the real problem with life simulators; regardless of humor and bizarre situations, they’re limited to their programming. In the end, real life will always be better.

*Originally posted here.

Why Did We Blow On Nintendo Games?

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Hey, remember how you had to blow on your NES carts to make them work? Lies, all LIES! It’s Okay To Be Smart explains cognitive biases with some old school gaming goodness.